Disney Feature Animation has always crafted fantasy worlds within many classic stories. Be it the underwater realm of Atlantis in 2001’s “Atlantis: The Lost Empire” or the mythical land of Prydain in the often-forgottenfrom 1985, the studio excels in world-building. But Avalonia from “Strange World” is an entirely different example of exquisite visual effects thanks to the possibilities of computer animation. During an interview on the Beyond the Mouse Podcast (via ) with production designer Mehrdad Isvandi and Head of Environments Sean Jenkins, it was revealed Avalonia had broken the record to become the largest environment ever created by the studio.
When asked about the process behind making the environment, Jenkins replied, “Sure, yeah, I was going to say, I mean really the Avalonia, and then going into the Strange World, all of our environments start out driven by the story. So it’s all in the need of the story. We’ll get storyboards early on, [and] we’ll start taking a look at those and really start working on ‘what do we need to do in service of that particular scene and story that you are trying to tell?'” Once the narrative focus is established, he adds that it then becomes about “Working on the environment side with my Dad and the art team to really start defining the rules of the world.” Based on the trailer, their work validates this perfectly.